Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"The First Jihad: The Rise of Islam 632-750" is an "inside-out" States of Siege-style solitaire wargame from White Dog Games (2020). The First Jihad simulates the rise of the Umayyad Caliphate between 632 and 750 AD.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Events
Triggered events alter the shared state, rules, or available choices.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
"The First Jihad: The Rise of Islam 632-750" is an "inside-out" States of Siege-style solitaire wargame from White Dog Games (2020). The First Jihad simulates the rise of the Umayyad Caliphate between 632 and 750 AD. The game's AI plays the forces of the Muslim Caliphate, based in Mecca (the game's center position); the player plays a host of nations invaded by the Caliphate (Byzantium, Persia, Visigothic Spain, Nubians, Khazars, Armenians, the Chinese, Indian states, etc.) The game has about 77 counters, one 11x17" map, 50 event cards, and numerous player aids and historical background materials.