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High Frontier 4 All box art
2020 Ranked #876

High Frontier 4 All

Modular space-exploration strategy game where companies develop technology, trade, and seek profit across a realistic solar-system map. Delta-v travel and scientific constraints make every mission a demanding plan of propulsion, risk, and opportunity.

Strategy Games Civilization Economic Auction/Bidding Deck, Bag, and Pool Building

Players

1-5

Play time

30-240 min

Age

14+

Complexity

4.82/5

Rating

8.42

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This is the 4th ed of Phil Eklund's signature game High Frontier.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is the 4th ed of Phil Eklund's signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future. The Core Game is equivalent to the previous edition's basic and advanced rules, and includes Module 0 (Politics). It also comes with the beginner's game Space Diamonds (accessible to bright children), Race for Glory (introductory, including a playthrough), and a variety of solitaire and cooperative variants. The iconic map of High Frontier is the most comprehensive map of the solar system ever published! Since it is a delta-v map, it offers a completely different view of the accessibility of the worlds that orbit Sol. The cards and map have been expanded and produced in consultation with experts in the field, and the author himself is a former rocket scientist, and we can safely say this is the most accurate yet accessible game of space exploration/exploitation ever published. Transition rules allow High Frontier to work as an independent 4th stage in the Bios:Earth trilogy (Bios: Genesis, Bios: Megafauna, and BIOS: Origins) about the evolution of life on our planet. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–4
Play time
30–240 min
Age
14+
Complexity
4.8/5
Credits and catalog connections

Credits

Designers

4
Phil Eklund Justin Grey Jon Manker Dom Rougier

Artists

2
Anna H Lindberg Josefin Strand

Publishers

2
Ion Game Design Sierra Madre Games

Linked items

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