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Origins Of World War I box art
1969 Ranked #16,527

Origins Of World War I

A political strategy game has major European nations pursue separate national objectives before the First World War. Warfare is forbidden, so competing diplomacy and rising tensions must reveal how rival ambitions drive the crisis.

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Players

3-5

Play time

Not listed

Age

12+

Complexity

2/5

Rating

6.90

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Origins of World War I appears in Sid Sackson's well-known game book A Gamut of Games. Gameplay is very similar to Origins of World War II, which was published by The Avalon Hill Game Co in 1971, although players have to provide their own game components.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Origins of World War I appears in Sid Sackson's well-known game book A Gamut of Games. Gameplay is very similar to Origins of World War II, which was published by The Avalon Hill Game Co in 1971, although players have to provide their own game components. The following description was taken from A Gamut of Games introduction of this game: A political/strategy game in which five players represent the five major nations in pre-World War I Europe. They must compete against each other to achieve each nation's 'national objectives'. While actual war is not allowed in the game, the play should show quite clearly how tensions developed to such a high pitch in 1914. Note: A full set of rules and print-and-play components are available for download in the files section, below. Re-implemented by: Origins of World War II

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
2
Play time
60 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Jim Dunnigan

Artists

1
Sid Sackson

Publishers

4
Dover Publications dtv (Deutscher Taschenbuch Verlag) Hugendubel Verlag Hutchinson

Linked items

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