ABG All Board Games
Origins Of World War I box art

Origins Of World War I

Players

3-5

Time

?-?

Age

12+

Weight

2

Rating

6.90

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The Origins of World War I has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. The game also offers strategic depth in confrontation through resource denial, market manipulation, and strategic positioning. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much, with less requirement for players to work together to achieve goals or objectives. Overall, the game has a strong interaction score, providing engaging player interaction.

Replay value

Origins of World War I has a high replayability score due to its variability in gameplay experiences, the presence of expansions that add new content, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Origins of World War I has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Origins of World War I appears in Sid Sackson's well-known game book A Gamut of Games. Gameplay is very similar to Origins of World War II, which was published by The Avalon Hill Game Co in 1971, although players have to provide their own game components. The following description was taken from A Gamut of Games introduction of this game: A political/strategy game in which five players represent the five major nations in pre-World War I Europe. They must compete against each other to achieve each nation's 'national objectives'. While actual war is not allowed in the game, the play should show quite clearly how tensions developed to such a high pitch in 1914. Note: A full set of rules and print-and-play components are available for download in the files section, below. Re-implemented by: Origins of World War II

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Jim Dunnigan

Artists

1
Sid Sackson

Publishers

4
Dover Publications dtv (Deutscher Taschenbuch Verlag) Hugendubel Verlag Hutchinson