Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Corporate America, a political satire game about corporate influence of government, players take the role of corporations that manipulate the population, government, and each other to maximize profits.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Negotiation
Make proposals, promises, or deals directly with other players.
Set Collection
Gather related items that become more valuable when scored together.
Bribery
Offer resources or incentives to influence another player’s decision.
Voting
Players collectively approve, reject, or select an outcome through votes.
Read the full game description
In Corporate America, a political satire game about corporate influence of government, players take the role of corporations that manipulate the population, government, and each other to maximize profits. Players keep their money secret until the end of the game, when the player with the most money wins. Each game turn progresses through four phases: • In the Wall Street Phase, players start businesses (like Trius and Oggle Search) which fall into various industries (like transportation, luxury, and technology). • In the Main Street Phase, players take turns playing consumer cards, which determine which businesses make money. Players can manipulate the population and can bribe each other to make sure their business products get consumed. • In the Campaign Trail Phase, a number of election issues are revealed and players get the opportunity to run for president. After players electioneer, players secretly bid on candidates to determine who will be the next president. After three bid rounds, whoever has raised the most money in the campaign wins the election. • In the Capitol Hill Phase, the new president is rewarded with an Executive Privilege card, which grants a special power, and can then pass legislation to impact businesses and the rules of the game. The president can keep campaign promises or blatantly break them for personal gain! The game ends after a set number of turns. Whoever has the most money at the end of the game wins!