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Karesansui box art
2013 Ranked #7,316

Karesansui

A Zen garden strategy game in which initiates compete for rocks and arrange them while avoiding forbidden combinations. Adding too few stones is also penalized, so the fewest demerits wins the Masters’ evaluation.

Abstract Abstract Strategy Auction/Bidding Set Collection Theme: Gardening

Players

3-6

Play time

45-60 min

Age

10+

Complexity

2.16/5

Rating

6.43

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

As Grade Two monastery initiates in Karesansui – the cutthroat game of Zen gardening – it will be your great honor to tend the Masters' rock gardens.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

As Grade Two monastery initiates in Karesansui – the cutthroat game of Zen gardening – it will be your great honor to tend the Masters' rock gardens. Each morning the Grade Ones arrive with rocks they've gathered, then haul away the rocks that you don't need anymore – but there aren't enough Grade One initiates to go around, so there will be competition for the best selection of rocks. The Grade Ones will give their new rocks to whoever gives them the fewest old rocks to haul away. Keep in mind while creating your garden, however, that certain combinations of rocks must be avoided! Every afternoon, the Feng Shui Masters come by to check your work. You'll receive demerits for any forbidden combinations – but you'll also receive demerits for your laziness if you don't add new stones each day, so you must find a balance. The Masters' final evaluation will come with no advance warning. The Initiate who has the fewest demerits will advance to Grade Three, while the one with the most demerits will be kicked down to Grade One, joining the others in the daily search for new rocks...

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–4
Play time
45–60 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Joseph Kisenwether

Artists

1
Eric J. Carter

Publishers

1
Eagle-Gryphon Games

Linked items

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