Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
3-5
Time
?-?
Age
8+
Weight
2.33
Rating
6.28
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Undercut has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. The game offers deep strategic possibilities and room for improvement over time. The player interaction score is decent. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Undercut has a strong replayability score of 7.9.
The final luck score for Undercut is 6.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Undercut is a game created using Icehouse Pieces. It's an auction game where the players score points based on sets of similar pieces, but the twist is that the player with the lowest score wins. During each round, players are required to bid on a set of pieces, and it is desirable to win the auction on the set of pieces which most avoids matching pieces. Game System Icehouse Pieces
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.