Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-4
Time
?-?
Age
10+
Weight
1.14
Rating
6.47
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Veleno has a high replayability score due to its strong variability in gameplay, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.
Veleno has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.
This abstract game consists of: - One board with 37 “holes” in an hexagonal pattern - 37 pieces (similar to Go-stones) in following color distribution: 1 silver; 4 white; 8 red; 8 blue; 8 yellow; 8 green. The stones are randomly distributed in the holes of the board. Then players take their turns moving the silver stone in an adjacent not-empty hole and capturing the stones which is contained in that hole. White stones are worth 10 points each. Red, blue, yellow and green stones are worth the square of their number (e.g.: if you capture 3 red stones, you get 9 points; if you capture 5 green stones, you get 25 points, and so on…). Play continues until the silver stone is isolated (e.g.: it is surrounded only by empty holes). In a game with 3 or more players, the final score of every player is given by the sum of the stones he/she captured, PLUS the sum of the stones captured by the following player. Hence the name Gute Nachbarn, which means “Good Neighbor”.
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