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The Brotherhood box art
1972 Ranked #17,655

The Brotherhood

A crime strategy game where rival Godfathers hire enforcers, control neighborhood rackets, and bribe officials for wealth. Simultaneous planning, gunfights, and grand-jury investigations create a volatile battle for the city.

Wargames Bluffing Fighting Area Majority / Influence Paper-and-Pencil

Players

2-5

Play time

60-180 min

Age

10+

Complexity

2.2/5

Rating

6.20

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Originally published by Conflict in 1972, then re-published by GDW in 1983. You are a Godfather of a criminal family struggling to control the city's rackets, winning by amassing the greatest amount of wealth in a year's time.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Originally published by Conflict in 1972, then re-published by GDW in 1983. You are a Godfather of a criminal family struggling to control the city's rackets, winning by amassing the greatest amount of wealth in a year's time. Hire thugs and hit men, control rackets in neighborhoods and bribe judges and politicians to get opposing thugs arrested or their rackets shut down. Placements are done simultaneously by having players write down their purchases. When the shooting starts, it is resolved by the ever-reliable die roll. Random Grand Jury Investigations are always there to upset any plan. Includes negotiation and features nice strategy dilemmas between diversification and concentration and how much one wants to try for the more lucrative but more targeted areas.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
1
Play time
60–180 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

3
Frank Chadwick John Harshman John Hill (I)

Artists

3
Roy Guzzio David Martin (II) Chris Purcell

Publishers

2
Conflict Games Game Designers' Workshop (GDW Games)

Linked items

No published linked games yet.