Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Originally published by Conflict in 1972, then re-published by GDW in 1983. You are a Godfather of a criminal family struggling to control the city's rackets, winning by amassing the greatest amount of wealth in a year's time.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Negotiation
Make proposals, promises, or deals directly with other players.
Player Elimination
Players can be removed from contention before the game ends.
Read the full game description
Originally published by Conflict in 1972, then re-published by GDW in 1983. You are a Godfather of a criminal family struggling to control the city's rackets, winning by amassing the greatest amount of wealth in a year's time. Hire thugs and hit men, control rackets in neighborhoods and bribe judges and politicians to get opposing thugs arrested or their rackets shut down. Placements are done simultaneously by having players write down their purchases. When the shooting starts, it is resolved by the ever-reliable die roll. Random Grand Jury Investigations are always there to upset any plan. Includes negotiation and features nice strategy dilemmas between diversification and concentration and how much one wants to try for the more lucrative but more targeted areas.