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Chicago box art

Chicago

Players

2-4

Time

90-120

Age

16+

Weight

2.13

Rating

5.46

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Chicago has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Chicago has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Chicago has a strong replayability score of 7.8.

Luck profile

Chicago has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

extrapolated from the English translation of the rules. Chicago is played in a city in which the bars and casinos are being fought over. The winner is the person who succeeds at one of the following three goals, and can stay that way up through the end of a game phase. - The owner of 3 of the 4 casinos, - The owner of all 8 bars in the central square, - The owner of 5 thugs with 4 rings each. If no one manages to reach a goal by the end of the 24th turn, the winner is the player with the biggest fortune. The board shows a map with streets and buildings. Each Quarter has the same layout, with the central place in the middle of the board. Bars and Casinos: Each bar is a space. Each Quarter has a casino and 22 bars of different values but each Quarter has an overall value of 72,000. Players can use thugs to help control a Quarter A game of Chicago runs at most 4 phases (a-d). In each phase, there are 6 rounds. End of a phase: At the end of each set of 6 game turns, a phase ends. All players receive the value of bars and casinos they own. Each player counts the value of their buildings marked with their chips. The player then gets that value in cash. Game End: The game ends when a player has achieved one of the goals at the end of a phase. If the game makes it to the end of phase D, and no one has reached a goal, the game ends. Players receive income from bars and casinos, then the player with the most money wins. The value of thugs is added to cash on hand to determine the winner.

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Credits

Designers

1
H. Jean Vanaise

Artists

1
J. C. Sohier

Publishers

3
Flying Turtle Games Otto Maier Verlag Playmix

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