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Chicago box art
1986 Ranked #22,854

Chicago

Players fight for bars, casinos, and influence in a city control game, seeking to hold a required property or thug dominance at a phase end. Income builds fortunes between phases, and a long game awards victory to the richest player.

Strategy Games Fighting Mafia Area Majority / Influence Area Movement

Players

2-4

Play time

90-120 min

Age

16+

Complexity

2.13/5

Rating

5.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

extrapolated from the English translation of the rules. Chicago is played in a city in which the bars and casinos are being fought over.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

extrapolated from the English translation of the rules. Chicago is played in a city in which the bars and casinos are being fought over. The winner is the person who succeeds at one of the following three goals, and can stay that way up through the end of a game phase. - The owner of 3 of the 4 casinos, - The owner of all 8 bars in the central square, - The owner of 5 thugs with 4 rings each. If no one manages to reach a goal by the end of the 24th turn, the winner is the player with the biggest fortune. The board shows a map with streets and buildings. Each Quarter has the same layout, with the central place in the middle of the board. Bars and Casinos: Each bar is a space. Each Quarter has a casino and 22 bars of different values but each Quarter has an overall value of 72,000. Players can use thugs to help control a Quarter A game of Chicago runs at most 4 phases (a-d). In each phase, there are 6 rounds. End of a phase: At the end of each set of 6 game turns, a phase ends. All players receive the value of bars and casinos they own. Each player counts the value of their buildings marked with their chips. The player then gets that value in cash. Game End: The game ends when a player has achieved one of the goals at the end of a phase. If the game makes it to the end of phase D, and no one has reached a goal, the game ends. Players receive income from bars and casinos, then the player with the most money wins. The value of thugs is added to cash on hand to determine the winner.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
90–120 min
Age
16+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
H. Jean Vanaise

Artists

1
J. C. Sohier

Publishers

3
Flying Turtle Games Otto Maier Verlag Playmix

Linked items

No published linked games yet.