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Cry Havoc box art
2016 Ranked #822

Cry Havoc

Asymmetric sci-fi area-control game where four factions fight for territory with distinct units, tactics, and cards. Battles and occupations reward different strengths, forcing every commander to exploit their faction's particular way of making war.

Strategy Games Fighting Miniatures Area Majority / Influence Area Movement

Players

2-4

Play time

60-120 min

Age

10+

Complexity

3.28/5

Rating

7.13

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal science fiction setting. Each player commands one of four unique factions with varying abilities and units.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures, a large format board, and over one hundred unique cards, all with stunning new artwork.

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Shopping

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60–120 min
Age
10+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Grant Rodiek

Artists

4
Fyodor Ananiev Mateusz Bielski Grzegorz Bobrowski Thibault Girard

Publishers

1
Portal Games

Linked items

No published linked games yet.