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Grunt: Tactical Combat In Vietnam, 1965
6.28Maneuver forces across tactical or historical battle maps.
Master Sweets: Second Edition
6.63Coordinate with teammates to solve the game's shared challenge.
Space Empires
6.37Maneuver forces across tactical or historical battle maps.
Mechwarrior Solaris Vii
6.39Collect matching sets while timing when to score or trade them.
Nin-gonost
6.78Roll dice and choose how to use the results for tactical outcomes.
Prince's Gambit
6.68Coordinate shared actions while clues or threats pressure the group.
The Battle Of Moscow: The German Drive On Moscow, 1941
6.25Maneuver forces across tactical or historical battle maps.
Fox On The Run
7.22Move pieces across a map while planning position and timing.
First Blood: Second Marne, 15 July 1918
6.10Maneuver forces across tactical or historical battle maps.
Glyph
6.28Build a deck or pool that turns small actions into stronger combos.
Leipzig: The Battle Of Nations – Napoleon Vs. Europe
6.39Maneuver forces across tactical or historical battle maps.
Xenophon: 10,000 Against Persia
6.65Maneuver forces across tactical or historical battle maps.
Bloodtree Rebellion: Guerilla Warfare On The Planet Somber
6.01Maneuver forces across tactical or historical battle maps.
Black Prince: Crecy & Navarette
6.58Maneuver forces across tactical or historical battle maps.
Succession: Intrigue In The Royal Court
5.71Bluff, read opponents, and time reveals around hidden information.
Saalfeld: Prelude To Jena – 10 October 1806
6.25Maneuver forces across tactical or historical battle maps.
Day Of The Dead
6.41Play event cards to drive map pressure and long-term timing.
Rise Of The Amazons
6.92Commit presence to key areas and fight for influence where it matters.
Rostov: The First Soviet Counter-attack, 1941
6.55Maneuver forces across tactical or historical battle maps.
Blood On The Snow: The Battle Of Suomussalmi
5.94Maneuver forces across tactical or historical battle maps.
Rabbit Rummage
6.64Collect matching sets while timing when to score or trade them.
Adellos
7.11Build a deck or pool that turns small actions into stronger combos.
Adventure Time Card Wars: Doubles Tournament
6.68Coordinate with teammates around shared goals and table pressure.