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Adventure Time Card Wars: Doubles Tournament box art

Adventure Time Card Wars: Doubles Tournament

Players

?-?

Time

30-45

Age

10+

Weight

?

Rating

6.68

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The Adventure Time Card Wars: Doubles Tournament has a high level of direct confrontation and strategic depth. Players frequently interact with each other and must pay attention to others' strategies and turns. However, the game does not emphasize cooperation as much. Overall, it offers a balanced and engaging player interaction experience.

Replay value

Adventure Time Card Wars: Doubles Tournament has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Adventure Time Card Wars: Doubles Tournament is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Adventure Time Card Wars: Doubles Tournament takes the familiar format of Adventure Time Card Wars and doubles up on everything as players compete against one another in teams of two. Play as Jake (Cornfield/NiceLands) and Charlie (Blue Plains/NiceLands) vs. Grand Prix (SandyLands/IcyLands) and Moniker (Useless Swamps/IcyLands) with new cards that excel in a team environment, although you can also swap these cards into other Adventure Time Card Wars titles. In this game, each player has their own deck and sits across from their partner between two opponents. Two of your landscapes point left, the other two right. Each team has 40 hit points, and to win you need to bring the opponents down to zero. Gameplay is identical to the 1v1 version of Adventure Time Card Wars, but now you need to guard against attack from two opponents while trying to help out your partner when needed. One special addition to this set is Teamwork cards, which don't occupy a lane. Each player can control one, and these cards give you and your partner a benefit turn after turn...if you play your cards right.

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Credits

Designers

2
Matt Hyra Mataio Wilson

Artists

1
Robb Mommaerts

Publishers

1
Cryptozoic Entertainment

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