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Dare To Dream box art

Dare To Dream

Players

2-4

Time

30-60

Age

10+

Weight

2

Rating

5.79

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.

Replay value

Dare to Dream offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a moderate level of ease in learning. Overall, it has a strong replayability score of 7.89, indicating a fresh and engaging experience with each playthrough.

Luck profile

Dare to Dream has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, the game still relies on a balanced mix of luck and strategy. Overall, luck plays a significant role in determining the game outcome.

Overview

Description from the publisher: Dare to Dream is an asymmetrical battle between The Darkness - a single player with endless hordes of monsters and nightmares at their disposal - and The Dreamers - a team of players who must rely on their few loyal Guardians to protect them through the night. At the start of the night The Dreamers set out their defenses, preparing to face the horrors of The Darkness. Once they have set up their Guardians by equipping them with powerful Items and protecting them with potent Wards, they tuck in for the night and go to sleep. Then, the hours begin to tick by and The Darkness goes to work! Every hour, new Monsters and Nightmares can brought into play by The Darkness and sent at the Dreamers. Monsters and Nightmares are fleeting things, gone forever once they have been used, while the Dreamers' Guardians persist through the night. The Dreamers' goal is to win by outlasting The Darkness; if morning safely arrives, the Dreamers win. But if The Darkness can wake the Dreamers enough times, the forces of dread have prevailed and The Darkness wins instantly!

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Credits

Designers

1
Ethan Day-Jones

Artists

1
Seán Malone

Publishers

1
Turtle Dream Games, LTD

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