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Dare To Dream box art
2018 Ranked #21,554

Dare To Dream

An asymmetrical horror game has Dreamers equip Guardians and wards to survive attacks from a Darkness player’s monsters and nightmares. Dreamers win by lasting until morning, but the Darkness wins instantly by waking them enough times.

Card Game Variable Player Powers Team-Based Game

Players

2-4

Play time

30-60 min

Age

10+

Complexity

2/5

Rating

5.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: Dare to Dream is an asymmetrical battle between The Darkness - a single player with endless hordes of monsters and nightmares at their disposal - and The Dreamers - a team of players who must rely on their few loyal Guardians to protect them through the night. At the start of the night The Dreamers set out their defenses, preparing to face the horrors of The Darkness.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: Dare to Dream is an asymmetrical battle between The Darkness - a single player with endless hordes of monsters and nightmares at their disposal - and The Dreamers - a team of players who must rely on their few loyal Guardians to protect them through the night. At the start of the night The Dreamers set out their defenses, preparing to face the horrors of The Darkness. Once they have set up their Guardians by equipping them with powerful Items and protecting them with potent Wards, they tuck in for the night and go to sleep. Then, the hours begin to tick by and The Darkness goes to work! Every hour, new Monsters and Nightmares can brought into play by The Darkness and sent at the Dreamers. Monsters and Nightmares are fleeting things, gone forever once they have been used, while the Dreamers' Guardians persist through the night. The Dreamers' goal is to win by outlasting The Darkness; if morning safely arrives, the Dreamers win. But if The Darkness can wake the Dreamers enough times, the forces of dread have prevailed and The Darkness wins instantly!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
30–60 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Ethan Day-Jones

Artists

1
Seán Malone

Publishers

1
Turtle Dream Games, LTD

Linked items

No published linked games yet.