Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Originally published in Strategy & Tactics magazine #203 (May/Jun 2000). Xenophon: 10,000 Against Persia is a two player wargame covering the Persian civil war from 401-387 B.C.
Core mechanisms
Key systems that shape the decisions players make.
Movement Points
Spend a movement allowance across spaces with different costs.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Read the full game description
Originally published in Strategy & Tactics magazine #203 (May/Jun 2000). Xenophon: 10,000 Against Persia is a two player wargame covering the Persian civil war from 401-387 B.C. The game is strategic in scale, with units representing forces of the Persian Empire, its satrapies, and bordering states. The mapsheet, overlaid with a hexagonal grid, covers an area corresponding approximately to modern day Balkans to Afganistan. Game components consist of a mapsheet, counters, rules and game charts.