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Rostov: The First Soviet Counter-attack, 1941 box art
1979 Ranked #17,822

Rostov: The First Soviet Counter-attack, 1941

An operational historical wargame has Axis and Soviet commanders direct formations in the 1941 struggle for Rostov. The invaders seek the communications junction and river bridgeheads, while mounting Soviet attacks can reverse a hard-won advance.

Wargames Wargame World War II Hexagon Grid Movement Points

Players

2

Play time

Not listed

Age

12+

Complexity

3/5

Rating

6.55

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Rostov: The First Soviet Counter-Attack, 1941 is a division/regiment level simulation of the German drive across the Donets Basin in the fall of 1941.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Rostov: The First Soviet Counter-Attack, 1941 is a division/regiment level simulation of the German drive across the Donets Basin in the fall of 1941. Army Group South, accompanied by various Axis-Allied Armies, attempted to seize the valuable communications junction at Rostov and establish bridgeheads across the Donets and lower Don rivers. In the fighting around Rostov, the Germans suffered their first strategic setback in their campaign against Russia, as the Soviet Army drove the German mechanized spearhead from this vital area. The Axis Player controls all the German and Axis-allied (Rumanian, Hungarian, Italian and Slovakian) units; the Soviet Player controls all the Soviet units. This marks the sixth installment in SPI's Moment in Conflict Series for the Army Group South Game System. Rostov is an operational simulation, which recreates the pivotal battle of Rostov in 1941. A battle which saw the Germans actually take hold of Rostov, only to be driven out within weeks by wave after wave of Soviet attacks. Game Scale: Game Turn: 2 days Hex: 10.5 miles / 17 kilometers Units: Regiment to Corps Game Inventory: One 17 x 22" five-color mapsheets One dual-side printed countersheet (200 1/2" counters) One 8-page Army Group South rulebook One 4-page Rostov rulebook Two dual-side printed Army Group South Charts & Tables Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 3-6 hours

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
90 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
John H. Butterfield Redmond A. Simonsen

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)