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Rostov: The First Soviet Counter-attack, 1941 box art

Rostov: The First Soviet Counter-attack, 1941

Players

2

Time

?-?

Age

12+

Weight

3

Rating

6.55

Fit

Teach 2.9

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not require much cooperation.

Replay value

Rostov: The First Soviet Counter-Attack, 1941 has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is average, but the game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Rostov: The First Soviet Counter-Attack, 1941 provides a fresh and engaging experience with high replayability.

Luck profile

Rostov: The First Soviet Counter-Attack, 1941 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is determined by a balanced mix of luck and strategy.

Overview

Rostov: The First Soviet Counter-Attack, 1941 is a division/regiment level simulation of the German drive across the Donets Basin in the fall of 1941. Army Group South, accompanied by various Axis-Allied Armies, attempted to seize the valuable communications junction at Rostov and establish bridgeheads across the Donets and lower Don rivers. In the fighting around Rostov, the Germans suffered their first strategic setback in their campaign against Russia, as the Soviet Army drove the German mechanized spearhead from this vital area. The Axis Player controls all the German and Axis-allied (Rumanian, Hungarian, Italian and Slovakian) units; the Soviet Player controls all the Soviet units. This marks the sixth installment in SPI's Moment in Conflict Series for the Army Group South Game System. Rostov is an operational simulation, which recreates the pivotal battle of Rostov in 1941. A battle which saw the Germans actually take hold of Rostov, only to be driven out within weeks by wave after wave of Soviet attacks. Game Scale: Game Turn: 2 days Hex: 10.5 miles / 17 kilometers Units: Regiment to Corps Game Inventory: One 17 x 22" five-color mapsheets One dual-side printed countersheet (200 1/2" counters) One 8-page Army Group South rulebook One 4-page Rostov rulebook Two dual-side printed Army Group South Charts & Tables Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 3-6 hours

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Editions

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Credits

Designers

2
John H. Butterfield Redmond A. Simonsen

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)