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Cave Troll
6.41Commit presence to key areas and fight for influence where it matters.
Sos Titanic
6.75Coordinate with teammates to solve the game's shared challenge.
Riverside
7.14Mark choices on a sheet to build patterns and complete objectives.
Planet Apocalypse
7.94Coordinate shared actions while clues or threats pressure the group.
Deckscape: Heist In Venice
6.68Coordinate with teammates to solve the game's shared challenge.
Pack & Stack
6.45Use physical skill and timing to pull off the key moves.
Hate
7.67Place workers to claim actions and turn resources into plans.
Dokmus
7.02Commit presence to key areas and fight for influence where it matters.
The Settlers Of The Stone Age
6.57Build routes and networks to connect locations efficiently.
Warhammer: The Mass Combat Fantasy Roleplaying Game (1st Edition)
6.65Roll dice and choose how to use the results for tactical outcomes.
King Of The Dice
6.84Push your luck for bigger rewards while risk keeps building.
Discordia
7.49Roll dice and choose how to use the results for tactical outcomes.
Eastfront: The War In Russia 1941-45 – Second Edition
8.05Maneuver forces across tactical or historical battle maps.
Dice Throne: Season One Rerolled – Treant V. Ninja
7.82Roll dice and choose how to use the results for tactical outcomes.
Dungeon Raiders
6.66Bluff, read opponents, and time reveals around hidden information.
Pantheon
6.72Build routes and networks to connect locations efficiently.
Warhammer Age Of Sigmar: Warcry Starter Set
8.17Play linked scenarios where mission goals shape each session.
Scattergories
6.25Make decisions quickly while the game unfolds in real time.
Sierra West
6.82Build a deck or pool that turns small actions into stronger combos.
Namiji
7.10Move pieces across a map while planning position and timing.
Dawn Of The Zeds (second Edition)
7.81Play event cards to drive map pressure and long-term timing.
Dale Of Merchants 3
7.73Build a deck or pool that turns small actions into stronger combos.
Starcadia Quest
7.42Play linked scenarios where mission goals shape each session.
Masons
6.49Roll dice and choose how to use the results for tactical outcomes.