Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Warhammer is the complete game system for fantasy adventuring and warfaring. Within the three volumes of this set, you will find all the information needed to play out fantastic battles and adventures using miniature figures and dice.
Core mechanisms
Key systems that shape the decisions players make.
Modular Board
Build the play area from interchangeable sections that vary between games.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
Warhammer is the complete game system for fantasy adventuring and warfaring. Within the three volumes of this set, you will find all the information needed to play out fantastic battles and adventures using miniature figures and dice. Suitable whether you are a handful of adventurers facing unknown perils, or a great general leading your huge army into battle against hordes of evil monsters. The Warhammer rules feature sections on: Movement Psychological Factors Shooting Combat Flying Creatures Fighting Tabletop Battles Fighting in Dungeons Creature Lists Wizards Wizard's Careers Casting Magic Dueling and Magical Instincts Fumble Factors Level 1 to 4 spells Random Generation Necromancy The Game Master The Players Creating and Adventure Character Advancement Injuries Starting Expeditions Running Adventure Campaigns Encounter Charts plus two special scenarios: The Ziggurat of Doom The Adventure of the Redwake Valley —description from the back of the box