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Warhammer: The Game Of Fantasy Battles (5th Edition) box art
1996 Ranked #10,439

Warhammer: The Game Of Fantasy Battles (5th Edition)

A fantasy tabletop wargame has commanders lead miniature armies from rival races into battle. Heroes and magic carry unusual influence alongside units and war machines, encouraging players to build, paint, and direct distinctive forces.

Fantasy Miniatures Modular Board Variable Player Powers

Players

2

Play time

180-360 min

Age

12+

Complexity

3.75/5

Rating

7.26

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This is the fifth edition of very popular Warhammer Fantasy Battles wargame, a colorful refinement of the fourth edition rules, in which heroes and magic still dominate over units and war machines.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is the fifth edition of very popular Warhammer Fantasy Battles wargame, a colorful refinement of the fourth edition rules, in which heroes and magic still dominate over units and war machines. Warhammer Fantasy Battles is a tabletop game for two or more players where you command several armies from a huge range that goes from Humans, Dwarves, Elves, Undead, Orcs, Beastmen, Ratmen called Skaven, and other fantasy races. This starter set provides you with all the rules you need to play, a core for two armies, and guides you through collecting and painting your own army of Citadel miniatures. The boxed set contains a 112-page softback Rulebook, a 152-page softback Battle Book, plastic miniatures from the newly introduced Bretonnian (12 Knights of the Realm, 24 Peasant Bowmen) and Lizardmen (20 Saurus Warriors, 32 Skinks) armies. It also contains plastic dice and range rulers, as well as cardboard playsheets, buildings, templates, and magic cards - everything required to start playing.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
180–360 min
Age
12+
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

1
Rick Priestley

Artists

4
Wayne England David Gallagher Mark Gibbons Geoff Taylor

Publishers

1
Games Workshop Ltd.