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Warhammer: Battle For Skull Pass box art

Warhammer: Battle For Skull Pass

Players

2

Time

180-360

Age

12+

Weight

3.54

Rating

6.76

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Replay value

Warhammer: Battle for Skull Pass has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers a fresh experience each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game adapts well to different player counts. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

The final luck score for Warhammer: Battle for Skull Pass is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Similar to the "Battle Of Macragge" set for Warhammer , the Battle for Skull Pass is an introductory set for Warhammer Fantasy Battles, but it is a stand alone game, with Dwarf and Goblins. It comes with dice, templates, measuring sticks, 2 armies, scenery, a pocket rulebook, and a Scenario book. From the Games Workshop online store: "Re-enact the infamous Battle for Skull Pass, where resolute Dwarfs and sneaky Night Goblins clash for the possession of ancient mines. This boxed game Contains two complete armies - Goblins and Dwarfs - and several introductory scenarios, allowing you to start playing straight away. The starter booklet provides an excellent entry-point into the world of fantasy battles. New players will find easy to follow examples for all the main parts of the Warhammer game, as well as profiles for all the models in the box. The 144-page pocket-sized rulebook is a useful resource for all hobbyists. All the information you need to play the game is right here. This boxed game contains over 100 Citadel Miniatures, a pocket-sized rulebook, starter booklet, dice, templates and scenery." Reimplements Warhammer: The Mass Combat Fantasy Roleplaying Game (1st Edition) (7th Edition)

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

5
Alessio Cavatore Graham Davey Dominic Murray Gavin Thorpe Jeremy Vetock

Artists

4
John Blanche Alex Boyd Paul Dainton David Gallagher

Publishers

1
Games Workshop Ltd.

Linked items

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