Table feel
Moderate interaction
Players
2-6
Time
?-?
Age
12+
Weight
1.36
Rating
6.25
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
Moderate interaction
Scattergories has a high variability gameboard, allowing for different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The game offers strategic depth and room for players to improve their strategies over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Scattergories has a solid replayability score of 7.35.
Scattergories has a moderate level of randomness impact, with random elements like dice rolls and card draws influencing the game outcome. However, players have a significant ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a major role in determining the outcome. Overall, Scattergories has a final luck score of 7, indicating that luck plays a significant but not dominant role in the game.
"The Game of Scattergories," published in 1988 by Milton Bradley, is a great game for any group to play. In the game each player fills out a category list 'with answers that begin with the same letter.' If no other player matches your answers, you score points. The game is played in rounds. After 3 rounds a winner is declared, and a new game can be begun. Scattergories is a commercial version of an old parlour game known as Categories or Guggenheim. Similar to: Facts in Five
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