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Visualeyes box art
2003 Ranked #18,946

Visualeyes

This visual word-association dice game has players combine picture pairs into unique phrases and reach twenty points first. Slow rounds reward originality, while fast rounds reward calling out combinations before rivals can claim the dice.

Dice Negotiation Paper-and-Pencil Voting

Players

2-8

Play time

Not listed

Age

8+

Complexity

1.41/5

Rating

5.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A dice game requiring recalling acceptable words and phrases. In each round 19 large picture dice are shaken in the box, with one other die marked "slow play" or "fast play" indicating how the round is played.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A dice game requiring recalling acceptable words and phrases. In each round 19 large picture dice are shaken in the box, with one other die marked "slow play" or "fast play" indicating how the round is played. With "slow play", a sand timer is turned over and each writes words/phrases on their own pad. Making words/phrases requires using a pair of picture dice for each word/phrase. For example a picture of a snowflake and a picture of an eye can make "cold stare". Once time is up, each player compares their list, only scoring a point for the word/phrase no-one else has written. In "fast play", all players shout out the word/phrase, the quicker player removing the pair of dice from the box. Once all the dice are removed or no-one can make an acceptable word, each player scores a point for each pair of dice. After several rounds, first player to 20 points wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2
Play time
30 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

2
Keith Dugald (I) Steve Pickering

Artists

1
Kristine Nuyens

Publishers

2
Buffalo Games University Games

Linked items

No published linked games yet.