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Visualeyes box art

Visualeyes

Players

2-8

Time

?-?

Age

8+

Weight

1.41

Rating

5.63

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Visualeyes has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The strategic depth allows players to improve their strategies over time. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn, providing a balanced depth of gameplay. Overall, visualeyes has a strong replayability score of 7.93.

Luck profile

Visualeyes has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A dice game requiring recalling acceptable words and phrases. In each round 19 large picture dice are shaken in the box, with one other die marked "slow play" or "fast play" indicating how the round is played. With "slow play", a sand timer is turned over and each writes words/phrases on their own pad. Making words/phrases requires using a pair of picture dice for each word/phrase. For example a picture of a snowflake and a picture of an eye can make "cold stare". Once time is up, each player compares their list, only scoring a point for the word/phrase no-one else has written. In "fast play", all players shout out the word/phrase, the quicker player removing the pair of dice from the box. Once all the dice are removed or no-one can make an acceptable word, each player scores a point for each pair of dice. After several rounds, first player to 20 points wins the game.

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Editions

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Credits

Designers

2
Keith Dugald (I) Steve Pickering

Artists

1
Kristine Nuyens

Publishers

2
Buffalo Games University Games

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