Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Welcome to Iron Gate prison. It's not where anyone would choose to spend their time, but for now, it's home sweet cell.
Core mechanisms
Key systems that shape the decisions players make.
Line Drawing
Draw lines to connect, divide, trace, or claim parts of the play area.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Acting
Communicate information by performing without directly stating the answer.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Read the full game description
Welcome to Iron Gate prison. It's not where anyone would choose to spend their time, but for now, it's home sweet cell. You and your "friends" have been wrongfully accused of a crime and don’t belong behind bars. You’ve made your case first to the judge, then to the warden, but no one is buying it. Looks like there’s only one path to freedom: a good, old-fashioned prison break! Well, today is the day - you’re going to make a run for it. The good news? One of you is going to make it out. The bad news? Only one of you is going to make it out. Your objective is to escape Iron Gate Prison by moving through each of the four areas on the board – from the Cellblock to The Yard, The Cafeteria, The Warden’s Office, then finally to freedom! In order to progress to the next area, you’ll need to turn in the items on your Gate Card to the Commissary. Items are collected by completing puzzles, drawing, acting, and trading. The player that passes through the Final Gate first wins. —description from the publisher