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Quix! box art

Quix!

Players

2-8

Time

30-60

Age

14+

Weight

1

Rating

7.21

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Quix! has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Quix! offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Quix! has a strong replayability score of 8.17.

Luck profile

Quix! has a moderate level of luck involved. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Quix!, by Marco Aurélio Tayt-son, is a hysterical word challenge where up to 8 players challenge their knowledge in various game modes, always racing against time! At each turn, players must guess words on categories beginning with a random letter before the time runs out. Reveal a letter, roll the die, follow the game mode instructions and try to best your opponents. By using guesses and Eureca cards, players can affect their opponents by stealing their points, cancelling their guesses or even receiving points for straight up made-up words. Want to step it up? Quix! has an app that works as a timer and a randomizer for the events. The moment a player reaches the end of the score board, he is declared the winner. Are you up to the challenge?

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Credits

Designers

1
Marco Aurélio Tayt-Son

Artists

1
Guilherme Marques

Publishers

1
TGM Editora

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