Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Quix!, by Marco Aurélio Tayt-son, is a hysterical word challenge where up to 8 players challenge their knowledge in various game modes, always racing against time! At each turn, players must guess words on categories beginning with a random letter before the time runs out.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Memory
Remember previously revealed information, positions, or sequences.
Take That
Direct negative effects at selected opponents.
Read the full game description
Quix!, by Marco Aurélio Tayt-son, is a hysterical word challenge where up to 8 players challenge their knowledge in various game modes, always racing against time! At each turn, players must guess words on categories beginning with a random letter before the time runs out. Reveal a letter, roll the die, follow the game mode instructions and try to best your opponents. By using guesses and Eureca cards, players can affect their opponents by stealing their points, cancelling their guesses or even receiving points for straight up made-up words. Want to step it up? Quix! has an app that works as a timer and a randomizer for the events. The moment a player reaches the end of the score board, he is declared the winner. Are you up to the challenge?