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Sos Titanic box art
2013 Ranked #2,513

Sos Titanic

Cooperative disaster card game where crew members organize passengers and fill lifeboats aboard a sinking liner. Time and space are both running out, so every placement must save as many people as possible before the ship goes down.

Family Games Card Game Solo / Solitaire Game Variable Player Powers History: The Sinking of the Titanic

Players

1-5

Play time

Not listed

Age

8+

Complexity

1.64/5

Rating

6.75

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

At 23:40 on April 14, 1912 in the North Atlantic, the R.M.S. Titanic strikes an iceberg.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

At 23:40 on April 14, 1912 in the North Atlantic, the R.M.S. Titanic strikes an iceberg. Water immediately floods into the liner's compartments and the ship is listing to starboard in a worrying way. There is no hope about the outcome. On board, there is widespread panic. Alone, or co-operating with other crew members, you must show presence of mind and do the right thing to save as many passengers as possible. Time is short... The card game SOS Titanic uses a mechanism similar to Patience, with the cards representing passengers who must be arranged on the decks, then placed in the lifeboats in a particular order. As one of the crew members, you and your teammates need to move and arrange these passengers as quickly as you can. Each section of the Titanic holds a pile of cards of which only the first is available. On their turn, a player draws a few cards from the main deck and tries to move passengers out of the sinking ship onto the lifeboats. Failing to move at least one passenger or needing to reshuffle the main deck might cause one section of the ship to sink, thus reducing the number of piles available as well as the hopes of those still on board. Players can also use action cards to step in at fateful times when things otherwise seem lost. The game ends when the ship has sunk completely or when all remaining passengers have been saved.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–4
Play time
30 min
Age
8+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

2
Bruno Cathala Ludovic Maublanc

Artists

2
Christian Bach Sandra Fesquet

Publishers

1
Ludonaute

Linked items

No published linked games yet.