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Valor & Victory
7.69Maneuver forces across tactical or historical battle maps.
No Retreat!: The Russian Front 1941-1944
7.83Maneuver forces across tactical or historical battle maps.
Wander: The Cult Of Barnacle Bay
8.00Coordinate with teammates to solve the game's shared challenge.
Nightfighter
7.39Maneuver forces across tactical or historical battle maps.
Grimslingers
6.24Coordinate with teammates to solve the game's shared challenge.
The Dutch Golden Age
6.34Commit presence to key areas and fight for influence where it matters.
Interceptor Ace: Daylight Air Defense Over Germany, 1943-44
8.24Maneuver forces across tactical or historical battle maps.
Und1c1
8.21Play event cards to drive map pressure and long-term timing.
Savage Worlds
8.03Roll dice and choose how to use the results for tactical outcomes.
Blitz! A World In Conflict
7.62Maneuver forces across tactical or historical battle maps.
Quatre Bras 1815: Last Eagles
8.18Maneuver forces across tactical or historical battle maps.
Valor & Villainy: Lludwik's Labyrinth
8.27Coordinate with teammates to solve the game's shared challenge.
B-29 Superfortress
7.06Maneuver forces across tactical or historical battle maps.
Powerships
6.93Move pieces across a map while planning position and timing.
1914: Twilight In The East
8.00Maneuver forces across tactical or historical battle maps.
Yin Yang
7.24Commit presence to key areas and fight for influence where it matters.
Barbarossa: Kiev To Rostov, 1941
7.80Maneuver forces across tactical or historical battle maps.
Orcquest Warpath
8.48Coordinate with teammates to solve the game's shared challenge.
Submarine
6.57Maneuver forces across tactical or historical battle maps.
Roll & Raid
7.47Mark choices on a sheet to build patterns and complete objectives.
The Creature That Ate Sheboygan
6.45Move forces between areas to control positions and pressure rivals.
La Bataille De Ligny
7.87Maneuver forces across tactical or historical battle maps.
Guilford
7.07Maneuver forces across tactical or historical battle maps.
Rumble In The House
6.15Use clues and contradictions to deduce hidden information.