Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
No Retreat! is a two-player wargame that retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WW2 at a player-friendly and manageable level in scope and difficulty.
Core mechanisms
Key systems that shape the decisions players make.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
No Retreat! is a two-player wargame that retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WW2 at a player-friendly and manageable level in scope and difficulty. Each turn is alight with intriguing on-board challenges plus the surprise of card hand Events as players vie to win in one of three different ways. In a skillfully blended collation of classic hex-based wargaming and modern card-driven simulations, No Retreat! stays truly story-centric, providing the proper feel of sweeping maneuvers, exploitation and encirclements across the vast steppes and forests of Russia. With a simple-yet-innovative economic model, players will also feel the growing might and sophistication of the Russian’s Red Army, and the degradation of the once-invincible German Wehrmacht, over the epic four year sweep of time that this merciless campaign was fought. Neither side can afford the disgrace of yielding an inch of ground to their hated foe, so your orders are: “No Retreat!” Game Components: • 8 page color Rules booklet • 4 page Reference booklet • 4 page Scenarios booklet • One 11” x 17” color map • Three Player Aid Sheets • 40 color, die-cut two-sided 5/8” mounted game pieces • 11 round game markers • 24 Event cards Scale: Each unit is 1 army or front, each hex is 100 kilometers, and each turn is 2 months.