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Powerships box art

Powerships

Players

2-7

Time

20-30

Age

10+

Weight

1.8

Rating

6.93

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Powerships has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

Powerships has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is moderate. Powerships scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between depth and accessibility. Overall, Powerships has a strong replayability score of 7.875 out of 10.

Luck profile

Powerships has a moderate level of luck involved in the game. While random elements like dice rolls and card draws do have an impact on the game outcome, players have a significant ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balance between luck and strategy, making it an engaging and challenging experience for players.

Overview

In a course built in our solar system, players are spaceship (powership) pilots. The pilots try to manouver their powership quickly, while rounding three space buoys and finally landing on the finish planet. The modular board in Powerships consists of 16 tiles to build different solar system constellations. Altogether this board contains about 662 race hexagon spaces around the sun, with all solar system planets and several space dust hexagons in between. The dice system, with 3-sided dice, simulates accelerating and decelerating. At the start of each turn, you have your dice showing your speed from your former turn. You may add or remove 1 die maximum. For the dice you keep from your former turn, you can choose which to roll and which to keep unchanged! Then, before moving your powership, you can turn it one side to the left or right in its hexagon space. Now, move it by the speed determined by the sum of the numbers on your dice. Finding the best route for your powership is a challenge because space dust, planets, and the sun block your paths. Crashing into them makes you lose your speed and damages your powership, which limits your maximum number of dice. Other powerships might possibly occupy your desired space, though you can also use them as a bumper to reach a desired space. Special spaces make your powership shift a space, turn to the left or right, double your speed, or make you move over/under obstacles.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Corné van Moorsel

Artists

1
Steven Tu

Publishers

1
Cwali

Linked items

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