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Steampunk Rally box art
2015 Ranked #760

Steampunk Rally

Inventor racing game where players draft machine parts, power contraptions with dice, and hurtle through the Alps. Damage can strip parts from a machine, forcing racers to rebuild and discover new synergies while staying in contention.

Family Games Dice Racing Closed Drafting Modular Board

Players

2-8

Play time

45-60 min

Age

14+

Complexity

2.62/5

Rating

7.17

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome. Using a unique dice-placement mechanism, players take on the roles of famous inventors from the turn of the last century like Nikola Tesla and Marie Curie, constructing fantastical contraptions that make use of steam, heat and electricity in an attempt to win a no-holds-barred race through the Swiss alps. Each round starts with a card draft in which players carefully select machine parts to add to their invention and one-shot boost cards to aid them or hinder opponents. Players also have the option of discarding drafted cards for dice or cogs to power their invention, but they must make this tricky choice when each card is drafted. Then, after venting dice to revitalize their machines, players roll their dice and use them to activate machine parts which provide things like movement, shielding, and additional dice with which to activate more parts. Driving through terrain causes damage, and if a player's damage gauge ends up in the red at the end of the turn, they must lose parts from their invention. These will need to be replaced in the draft phase, constantly forcing players to discover new synergies.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2–7
Play time
45–60 min
Age
14+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Orin Bishop

Artists

2
Lina Cossette David Forest

Publishers

1
Roxley

Linked items

No published linked games yet.