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Rising Sun
7.78Form alliances, negotiate battles, and score seasonal area control.
Sekigahara: The Unification Of Japan
8.01Manage hidden loyalty cards and blocks in a tense campaign duel.
Hanamikoji
7.49Commit presence to key areas and fight for influence where it matters.
Samurai
7.46Place tiles carefully to build spatial scoring patterns.
Shogun
7.52Commit presence to key areas and fight for influence where it matters.
Bitoku
7.86Build a deck or pool that turns small actions into stronger combos.
Imperial Settlers
7.32Draft from shared options to assemble a plan over successive turns.
Nippon
7.64Commit presence to key areas and fight for influence where it matters.
Hanabi
7.04Coordinate shared actions while clues or threats pressure the group.
Trains
7.13Build a deck or pool that turns small actions into stronger combos.
Kanagawa
7.04Push your luck for bigger rewards while risk keeps building.
Yedo
7.36Place workers to claim actions and turn resources into plans.
Battle For Rokugan
7.41Commit presence to key areas and fight for influence where it matters.
Ikusa
7.03Commit presence to key areas and fight for influence where it matters.
Honsh?
6.92Build patterns from chosen pieces to unlock scoring opportunities.
Ninjato
7.16Place workers to claim actions and turn resources into plans.
Trains: Rising Sun
7.43Build a deck or pool that turns small actions into stronger combos.
Traders Of Osaka
6.81Collect matching sets while timing when to score or trade them.
Edo
7.05Move pieces across a map while planning position and timing.
Samurai Sword
6.66Use clues and contradictions to deduce hidden information.
Seikatsu
6.99Build patterns from chosen pieces to unlock scoring opportunities.
Joraku
7.16Play suited cards to win tricks and manage timing.
Victory In The Pacific
7.23Maneuver forces across tactical or historical battle maps.
Rumble Nation
7.42Commit presence to key areas and fight for influence where it matters.