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Joraku box art
2015 Ranked #2,131

Joraku

Japanese military strategy game where rival daimyos maneuver troops and influence during a feudal procession. Area control and timing determine who gains favor, so every command must strengthen a position without leaving another route unguarded.

Strategy Games Card Game Medieval Area Majority / Influence Area Movement

Players

3-4

Play time

30-60 min

Age

12+

Complexity

2.17/5

Rating

7.16

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Joraku is an ancient Japanese word commonly used before the Edo period which means “Going to Kyoto”.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Joraku is an ancient Japanese word commonly used before the Edo period which means “Going to Kyoto”. Specifically, during the Sengoku period, Joraku refers to the act of local warlords, the Daimyo, marching their armies toward Kyoto to "protect the Shogun and Emperor from other rogue lords" and ultimately rule in their place. Onward to Kyoto! Take command of your army, and defeat every Daimyo blocking the way! March on! To victory! March on! Kachidoki! Joraku is a trick-taking area control game. Outwit your opponents with tactical card play, use your loyal Samurais to bid control of areas and build prestige. Only the Daimyo with the highest reputation and the biggest stick can rule Japan! Round Overview Recruit Phase Draw new hand of 5(6) skirmish cards in a 4(3) player game. Pass 2 cards to the left simultaneously. Skirmish Phase Each player plays 1 card and resolves it. Check who wins this skirmish. Pass the Kachidoki card to winner. All players rank influence where the winner's Daimyo token is to gain RP. Repeat 1~3 until all cards in hand are played. Prestige Phase: Rank influence of players in each area, earn Reputation Points based on the score charts on the map. The game lasts for 3 rounds, and the player with the highest RP wins. The points given in each area will be different for every round. Your Samurai cubes will stay on the map between rounds, so plan for the future when you place them.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
3–4
Play time
30–60 min
Age
12+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Iori Tsukinami (?????)

Artists

2
Nariko (???) Katie Welch

Publishers

1
Moaideas Game Design

Linked items

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