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Brian Boru: High King Of Ireland box art
2021 Ranked #768

Brian Boru: High King Of Ireland

Trick-taking strategy game where Irish rulers gain influence, fend off Vikings, build monasteries, and secure alliances through marriage. Winning a trick advances control, while losing it can unlock a useful action, so every card invites a calculated sacrifice.

Strategy Games Card Game Medieval Area Majority / Influence Closed Drafting

Players

3-5

Play time

60-90 min

Age

14+

Complexity

2.48/5

Rating

7.53

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Brian Boru: High King of Ireland, you strive to unite Ireland under your domain, securing control through might, cunning, and matrimony.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Brian Boru: High King of Ireland, you strive to unite Ireland under your domain, securing control through might, cunning, and matrimony. Join forces to fend off Viking invaders, build monasteries to extend your influence, and gather support in towns and villages throughout the land. To become High King of all Ireland, you need to navigate a web of shifting alliances, outmaneuver your enemies, and grab history by the reins. The success of the historical Brian Boru rested on three pillars: his victories against the Vikings, the favor he managed to garner with the Church, and the alliances he forged through political marriages. This became the foundation of the game, with each pillar becoming a suit in the trick-taking that forms the core of the mechanisms. Win a trick and you gain influence in a town, which, in turn, gains you majorities in the regions; if you lose the trick, however (deliberately or otherwise), you instead take an action corresponding to the suit of the card.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
60–90 min
Age
14+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Peer Sylvester

Artists

1
Deirdre de Barra

Publishers

1
Osprey Games

Linked items

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