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Stick 'em box art
1993 Ranked #1,205

Stick 'em

Trick-taking card game where players collect most colors but try to avoid a chosen pain suit. Selecting that painful color before each hand reshapes every trick, turning unwanted cards into a personal hazard to manage.

Strategy Games Card Game Trick-taking Hand Management Series: NSV Middys (Nürnberger Spielkartenverlag)

Players

3-8

Play time

30-60 min

Age

10+

Complexity

1.91/5

Rating

7.05

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the trick-taking card game Stick 'Em, first released as Sticheln, players seek to gather points each hand by taking as many cards as possible of all but one color, while trying to avoid cards of one color of their choosing.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the trick-taking card game Stick 'Em, first released as Sticheln, players seek to gather points each hand by taking as many cards as possible of all but one color, while trying to avoid cards of one color of their choosing. In more detail, at the beginning of each hand, each player simultaneously selects and reveals one card from their hand, with the color of this card representing their "pain" color. At the end of the hand, each card of this color that they've collected (including their initial choice from their hand) is worth negative points equal to the card's face value. Each card of another color that this player has collected is worth 1 point. To play out the hand, the active player leads a card, then each other player in clockwise order plays one card. If all cards are of the same color, then whoever played the highest card collects these cards, then leads the next trick; if all cards are not of the same color, then whoever played the highest card of a color not initially led collects these cards, then leads the next trick. (One exception: A zero card can never win a trick.) In effect, each color played in a particular trick that doesn't match the color of the card led is considered a trump card, and the highest trump wins. In the event of a tie, the earlier played card breaks the tie. Play as many hands as the number of players in the game, summing each player's points over those hands to determine a winner. Some versions of Sticheln allow for play with up to six players, while the third and fourth German editions of the game include enough cards to allow for play with up to eight players. (These versions also allow players to play the game Hattrick by the same designer, with rules for this game included as a variant.)

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–8
Best with
3–6
Play time
30–60 min
Age
10+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Klaus Palesch

Artists

2
Oliver Freudenreich Franz Vohwinkel

Publishers

2
AMIGO Nürnberger-Spielkarten-Verlag

Linked items

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