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Fairy Season box art

Fairy Season

Players

3-5

Time

15-25

Age

8+

Weight

1.5

Rating

6.67

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Fairy Season has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Fairy Season has a high variability gameboard, with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement in tactics and strategies. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Fairy Season has a strong replayability score of 7.95.

Luck profile

Fairy Season has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

It’s Fairy Season! The Goblin Chiefs (the players) order their Goblin flunkies into the forest to catch Fairies across the four seasons, and shake out their Fairy dust to make a wicked winter brew! Herd Fairies into Swarms and use Goblins to trick and trap them. Lure in the mighty Royal Fairies to free their flighty Fairy friends, then catch them too! The Chief who catches the most Fairies wins. Fairy Season is a trick-taking card game in which players take turns playing Fairies, Traps, Goblins and Royal Fairies in an attempt to capture the pile (called the swarm) and add it to their private stash. This is achieved when the next player in turn order cannot play a card to beat yours. At the end of the game, players count the Fairies and Royal Fairies in their stashes, with the highest score winning. There is an alternate victory condition also - any player who can capture all four Fairy Royals wins immediately! —description from the publisher

Editions

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Files

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Credits

Designers

2
Dan Fish Gavin Jenkins

Artists

1
Sean Andrew "Muttonhead" Murray

Publishers

1
Good Games Publishing

Linked items

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