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The Horus Heresy: Betrayal At Calth
7.50Roll dice and choose how to use the results for tactical outcomes.
Way Of The Samurai
7.46Solve a self-contained solo challenge against the game system.
Cosmic Run: Rapid Fire
6.80Mark choices on a sheet to build patterns and complete objectives.
Kharnage
6.20Manage cards in hand to time plays, combos, and scoring windows.
Rwby: Combat Ready
6.97Coordinate with teammates to solve the game's shared challenge.
Zombie Plague
6.68Spend limited actions each turn to balance movement, setup, and scoring.
Château Aventure
7.18Coordinate shared actions while clues or threats pressure the group.
Dark Rituals: Malleus Maleficarum
7.86Play linked scenarios where mission goals shape each session.
Tinyforming Mars
6.97Commit presence to key areas and fight for influence where it matters.
Star Scrappers: Cave-in
6.86Build a deck or pool that turns small actions into stronger combos.
Liguria
6.74Move goods between locations while optimizing routes and timing.
Lifeform
7.18Bluff, read opponents, and time reveals around hidden information.
Ninja Versus Ninja
6.05Move pieces across a map while planning position and timing.
Bang!: The Walking Dead
6.38Use clues and contradictions to deduce hidden information.
Far Away
7.33Coordinate with teammates to solve the game's shared challenge.
Star Trek Customizable Card Game
6.14Collect matching sets while timing when to score or trade them.
Dungeon Of Mandom Viii
6.90Bluff, read opponents, and time reveals around hidden information.
One Card Dungeon
6.80Move pieces across a map while planning position and timing.
Voyage Of The B.s.m. Pandora
6.84Move pieces across a map while planning position and timing.
Dune: The Dice Game
6.80Bluff, read opponents, and time reveals around hidden information.
Stargrave: Science Fiction Wargames In The Ravaged Galaxy
8.25Play linked scenarios where mission goals shape each session.
Galaxy: The Dark Ages
6.27Bluff, read opponents, and time reveals around hidden information.
Lift Off! Get Me Off This Planet!
6.76Place workers to claim actions and turn resources into plans.
Warhammer 40,000 (seventh Edition)
6.92Roll dice and choose how to use the results for tactical outcomes.