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Voyage Of The B.s.m. Pandora box art
Rich game profile

Voyage Of The B.s.m. Pandora

Ares Magazine #6. This is a prequel to The Wreck of the B.S.M. Pandora. In Voyage of the B.S.M. Pandora, a solitaire game of interstellar exploration, the player controls the Biological Survey Mission Pandora as it travels the space ways in search of alien life forms. They use th...

Players

1-2

Time

?-?

Age

10+

Weight

2.63

Rating

6.84

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation, frequent interaction, and a moderate level of cooperation.

Teach ?

Not enough signal

Replay ?

Not enough signal

Interaction 3.7

Highly interactive

Scaling ?

Not enough signal

Strategy ?

Not enough signal

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation, frequent interaction, and a moderate level of cooperation.

Luck profile

The final luck score for Voyage of the B.S.M. Pandora is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Ares Magazine #6. This is a prequel to The Wreck of the B.S.M. Pandora. In Voyage of the B.S.M. Pandora, a solitaire game of interstellar exploration, the player controls the Biological Survey Mission Pandora as it travels the space ways in search of alien life forms. They use the crew, robots and equipment of the ship to collect exotic specimens with a minimum of losses --and hopefully get back intact. The game has two time scales, the tour months that affect the "strategic" play, going from planet to planet, and the expedition hours, the tactical on-planet play. It uses an event paragraph system to generate the narrative flow, and the map shows several planet surface samples, to be used as needed.

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

2
John H. Butterfield Edward J. Woods

Artists

3
John H. Butterfield Jerzy Kurczak Redmond A. Simonsen

Publishers

3
Encore Hobby Japan SPI (Simulations Publications, Inc.)

Linked items

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