Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Highly interactive
How it plays
How does it play?
Ares Magazine #6. This is a prequel to The Wreck of the B.S.M.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Events
Triggered events alter the shared state, rules, or available choices.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Ares Magazine #6. This is a prequel to The Wreck of the B.S.M. Pandora. In Voyage of the B.S.M. Pandora, a solitaire game of interstellar exploration, the player controls the Biological Survey Mission Pandora as it travels the space ways in search of alien life forms. They use the crew, robots and equipment of the ship to collect exotic specimens with a minimum of losses --and hopefully get back intact. The game has two time scales, the tour months that affect the "strategic" play, going from planet to planet, and the expedition hours, the tactical on-planet play. It uses an event paragraph system to generate the narrative flow, and the map shows several planet surface samples, to be used as needed.