Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Dune: The Dice Game is a dice-driven game set in the Dune Universe created by Frank Herbert. The players represent various Factions vying for control of Arrakis, the desert planet.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
Dune: The Dice Game is a dice-driven game set in the Dune Universe created by Frank Herbert. The players represent various Factions vying for control of Arrakis, the desert planet. Each of the 6 playable Factions has a small set of thematical special abilities that allow them to break certain rules in the game. Each turn, you will need to politicize, ally and employ the means of Kanly wisely, recruit new troops, ship them to the surface, and attack in just the right spot. Fate, in the form of the dice, can be controlled to a certain degree but still might thwart your plans; Sandstorms and the mighty Shai-Hulud plague the surface of Arrakis; A charismatic leader might tip the balance in a forlorn combat in your favour. The game ends when one Faction or Alliance is in control of a certain number of Arrakis’ strategic Regions at the end of their turn, or after 6 whole rounds. Inspired by and based on both, this game tries to find a middle ground between the complexity and duration of Dune and the excessive simplicity of Dune Express while staying true to former’s general feel and steering closer to the lore of the original novels than both. Sounds a bit ambitious, I know.