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Dune: The Dice Game box art
Rich game profile

Dune: The Dice Game

Dune: The Dice Game is a dice-driven game set in the Dune Universe created by Frank Herbert. The players represent various Factions vying for control of Arrakis, the desert planet. Each of the 6 playable Factions has a small set of thematical special abilities that allow them to...

Players

3-8

Time

30-120

Age

8+

Weight

2.92

Rating

6.80

Should this hit the table?

Quick read before the metadata.

Dune: The Dice Game has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Dune: The Dice Game has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

Dune: The Dice Game has a high replayability score due to its variability in gameplay, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is moderate, indicating a balanced level of interaction. The game's scalability ensures an enjoyable experience regardless of the number of players. While the game may take some time to learn, it offers a good balance between easiness and depth.

Luck profile

Dune: The Dice Game has a moderate influence of luck. Random elements like dice rolls play a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with neither element dominating the gameplay. Overall, luck plays a significant role, but player strategy and decisions also have a considerable impact on the game outcome.

Overview

What ABG knows about this game

Dune: The Dice Game is a dice-driven game set in the Dune Universe created by Frank Herbert. The players represent various Factions vying for control of Arrakis, the desert planet. Each of the 6 playable Factions has a small set of thematical special abilities that allow them to break certain rules in the game. Each turn, you will need to politicize, ally and employ the means of Kanly wisely, recruit new troops, ship them to the surface, and attack in just the right spot. Fate, in the form of the dice, can be controlled to a certain degree but still might thwart your plans; Sandstorms and the mighty Shai-Hulud plague the surface of Arrakis; A charismatic leader might tip the balance in a forlorn combat in your favour. The game ends when one Faction or Alliance is in control of a certain number of Arrakis’ strategic Regions at the end of their turn, or after 6 whole rounds. Inspired by and based on both, this game tries to find a middle ground between the complexity and duration of Dune and the excessive simplicity of Dune Express while staying true to former’s general feel and steering closer to the lore of the original novels than both. Sounds a bit ambitious, I know.

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Credits

People and publishers

Designers

1
Heiko Günther

Artists

1
Heiko Günther

Publishers

2
(Self-Published) Print & Play Productions

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