Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Pair a Warcraft race with a random power, conquer Azeroth’s islands, seize legendary sites, and send an overstretched empire into decline at exactly the right time.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Increase Value of Unchosen Resources
Use Increase Value of Unchosen Resources as a recurring structure for player decisions and resolution.
See all 7 mechanisms
Read the full game description
Small World of Warcraft carries the rise-and-fall conquest system of Small World into Azeroth. Choose one of sixteen Warcraft races paired with one of twenty special powers, spread across island maps, and earn coins for the territories, artifacts, and legendary locations you control. When an active people becomes too thinly stretched, put it into decline and return with a fresh race-power combination while the old civilization continues to score. Alliance and Horde affiliations introduce optional team play, but every game revolves around the same delicious question: squeeze out one more conquest, or abandon an empire before its value collapses?