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Northgard: Uncharted Lands box art
2022 Ranked #1,365

Northgard: Uncharted Lands

Viking conquest game where clans explore a new continent, claim territory, and seek glory through different paths. Alternating actions keep the map contested, so expansion must be quick enough to secure prized lands before opponents do.

Strategy Games Fantasy Medieval Area Majority / Influence Campaign / Battle Card Driven

Players

2-5

Play time

45-90 min

Age

13+

Complexity

2.69/5

Rating

7.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Based on the universe of the Northgard video game, Northgard: Uncharted Lands is a game of conquest and exploration set in the age of vikings.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Based on the universe of the Northgard video game, Northgard: Uncharted Lands is a game of conquest and exploration set in the age of vikings. Each player controls a Viking clan, looking to achieve victory by reaping glory in various ways or controlling the most prized territories of this new continent. The game focus is on streamlined rules and mechanisms, allowing for a fast-paced and smooth rhythm of play. Each turn, players alternate their actions to adapt their strategies to their opponents' moves and the expansion of the board. Fame (i.e., points) can be earned by exploring, fighting, and controlling and developing territories. The various corresponding actions are played through the cards that the players have in hand. At the end of each turn, they have to choose a new card to improve their personal deck as their clans develop new tactics and technologies. The conquest of Northgard also requires clever management of resources to build new buildings, improve your warriors' effectiveness, better your hand of cards, and upgrade your clan's specificities. The winter phase makes this management more difficult as you have to feed your units to keep them healthy and happy. The pace of the game is set by the players as the game ends after seven turns, but can also be cut short at any time if one of them is in control of three closed territories hosting certain types of buildings. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
45–90 min
Age
13+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Adrian Dinu

Artists

1
Grosnez

Publishers

1
Shiro Games

Linked items

No published linked games yet.