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Far Away box art
2020 Ranked #6,156

Far Away

A cooperative exploration game where two stranded humans complete missions and rebuild a ship on unpredictable alien worlds. Separation prevents real-life communication, while hunger, injuries, and loneliness make trust and planning essential to surviving.

Thematic Games Exploration Science Fiction Communication Limits Modular Board

Players

2

Play time

90-150 min

Age

13+

Complexity

2.88/5

Rating

7.33

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Far Away is a two-player co-operative board game about discovery, survival, and the crushing loneliness of being the only two humans for lightyears. Join the Federation Alliance, a bureaucracy with an ambitious charter of mapping new worlds and a minimalist budget.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Far Away is a two-player co-operative board game about discovery, survival, and the crushing loneliness of being the only two humans for lightyears. Join the Federation Alliance, a bureaucracy with an ambitious charter of mapping new worlds and a minimalist budget. Succeed in a variety of missions on randomly generated worlds with unique ecosystems, without luxuries like radios, landing gear, and medical supplies. Trust in your partner is paramount since, without radios, you can’t communicate (in real life) after separating on the game board. Survive, and you’ll be rewarded with a meager paycheck. Succumb to the planet, and you’ll find help is too far away. The Far Away ProgramThe Federation Alliance started the Far Away program nearly 50 cycles ago to discover and explore new worlds. The missions we undertake are of vital importance to galactic prosperity. However, budget setbacks have forced us to reduce operational expenses. That’s where you, the willing explorer, can help! Explorer DutiesThe Federation has several active missions for you to choose. Each offers unique challenges and potential sub-objectives we would love for you to accomplish off-the-clock. Thanks to the randomly generated universe, every mission attempt will be different. Once you’ve selected a mission and crashed into the planet (landing gear has been deemed “optional”), you must begin surviving. Your goal is to complete the mission and rebuild your ship. You will fail if you die of hunger, loneliness, or multiple grievous injuries. Don’t fail! Be forewarned: communication will be a challenge. Radios will not be provided, so the only way to communicate with your partner is to be in close physical proximity. Plan ahead! This not only allows you to strategize, but also prevents the psychological meltdown that comes with being alone on an alien world. Alien CreaturesEach planet has a unique ecosystem. Experts have identified upwards of 32 creatures in the known universe, each with their own behavioral patterns. Explorers will be tasked to Realistically and Objectively Log Events Performed Logically by Animals and Yourself (ROLEPLAY). Creature behavior is dictated by their diet, temperament, and other factors. Explorers are provided a quick guide to educate them on default creature movement, but we encourage explorers to embrace their inner-alien and log the creature actions with creativity and vibrant storytelling. The Far Away Recruitment KitYour exploration kit can be delivered straight to your home. Inside the 5.75# box, you’ll find over 800 pieces. We have included an instruction manual so you can assemble your spaceship with minimal government intervention. Please register your DNA online so we can credit your account upon mission completion. —description from the publisher

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
90–150 min
Age
13+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Alexander Jerabek

Artists

1
Jake Breish

Publishers

1
Cherry Picked Games

Linked items

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