Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Dark Nebula has 8 small map-boards representing sectors of about six or so Star systems. The boards are placed randomly at the start of the game by both players one at a time, to their own advantage.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Modular Board
Build the play area from interchangeable sections that vary between games.
Events
Triggered events alter the shared state, rules, or available choices.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Dark Nebula has 8 small map-boards representing sectors of about six or so Star systems. The boards are placed randomly at the start of the game by both players one at a time, to their own advantage. The game is played in turns with each player's turn having a number of phases. Get the money you earn from your star systems, move your ships and combat, a reaction from your opponent (which has some restrictions), a final move and combat by you, then it is the other players turn. The object of the game varies with the board placement, but basically you need to control your opponents Home-World for a number of turns.. One of GDW's Series 120 games, a line of introductory wargames spanning various historical eras. The games in the series had 120 counters and were supposed to be playable in 120 minutes or less, hence the name. The game plays quite fast because the rules, while badly referenced (typical of GDW), are quite straight forward (medium simple). You need to get some card and mount the boards, but the boards themselves are nice enough. The counters are standard fare, but have no printing on the back to show disrupted units. The system is based on that used in Imperium: Empires in Conflict – Worlds in the Balance.