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The Old Prince 1871
8.39Build routes and networks to connect locations efficiently.
1828
8.00Build routes and networks to connect locations efficiently.
Drako: Knights & Trolls
7.11Play event cards to drive map pressure and long-term timing.
Food Truck Champion
6.54Build patterns from chosen pieces to unlock scoring opportunities.
Crossing Oceans
7.03
Siberia
6.77Move forces between areas to control positions and pressure rivals.
Zoo Tycoon: The Board Game
7.30Place tiles carefully to build spatial scoring patterns.
Conquest & Consequence
7.98Play event cards to drive map pressure and long-term timing.
Dawn Of Ulos
7.25
Tomb: Cryptmaster
6.47Remember hidden information and use recall to make better choices.
Warhammer: Battle For Skull Pass
6.76Roll dice and choose how to use the results for tactical outcomes.
Epic Spell Wars Of The Battle Wizards: Melee At Murdershroom Marsh
6.52Roll dice and choose how to use the results for tactical outcomes.
Pixel Tactics 5
7.14Manage cards in hand to time plays, combos, and scoring windows.
Ka-ching!
6.45Compete for contested options while managing cost and timing.
Might & Magic Heroes
6.48Commit presence to key areas and fight for influence where it matters.
Wiraqocha
6.53Place workers to claim actions and turn resources into plans.
Harry Potter Trading Card Game
6.17Spend limited actions each turn to balance movement, setup, and scoring.
Invaders
6.87Manage cards in hand to time plays, combos, and scoring windows.
Legends Of Void
7.83Move pieces across a map while planning position and timing.
Munchkin X-men
6.99Draft from shared options to assemble a plan over successive turns.
Kogge
6.75Move goods between locations while optimizing routes and timing.
Field Of Glory: The Card Game
6.54Build a deck or pool that turns small actions into stronger combos.
Dark Darker Darkest
6.25Coordinate shared actions while clues or threats pressure the group.
Duell
6.31Move pieces across a map while planning position and timing.