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1828 box art
2018 Ranked #5,484

1828

An economic railway game has investors manage companies, trains, mergers, and a volatile stock market. Rusting events and asset-losing mergers make each financial decision carry escalating consequences.

Economic Trains Auction/Bidding Stock Holding

Players

3-5

Play time

210-420 min

Age

16+

Complexity

4.17/5

Rating

8.00

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Design-wise, think of 1828 as 1830 with 16 companies, 7 ranks of trains, 4 rusting events, money- and asset-losing mergers & an even more perilous stock market in 3-5 hours. So, really not much like 1830 at all other than surface appearances.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Design-wise, think of 1828 as 1830 with 16 companies, 7 ranks of trains, 4 rusting events, money- and asset-losing mergers & an even more perilous stock market in 3-5 hours. So, really not much like 1830 at all other than surface appearances. Designed on request by a friend for a game that would help teach second-order concepts in the 18xx. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
210–420 min
Age
16+
Complexity
4.2/5
Credits and catalog connections

Credits

Designers

1
J. C. Lawrence

Artists

1
J. C. Lawrence

Publishers

1
(Web published)

Linked items

No published linked games yet.