Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Players
3-5
Time
210-420
Age
16+
Weight
4.17
Rating
8.00
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
1828 has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.
1828 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Design-wise, think of 1828 as 1830 with 16 companies, 7 ranks of trains, 4 rusting events, money- and asset-losing mergers & an even more perilous stock market in 3-5 hours. So, really not much like 1830 at all other than surface appearances. Designed on request by a friend for a game that would help teach second-order concepts in the 18xx. —description from the designer
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