Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Design-wise, think of 1828 as 1830 with 16 companies, 7 ranks of trains, 4 rusting events, money- and asset-losing mergers & an even more perilous stock market in 3-5 hours. So, really not much like 1830 at all other than surface appearances.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Stock Holding
Acquire shares whose value depends on companies, assets, or player actions.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Read the full game description
Design-wise, think of 1828 as 1830 with 16 companies, 7 ranks of trains, 4 rusting events, money- and asset-losing mergers & an even more perilous stock market in 3-5 hours. So, really not much like 1830 at all other than surface appearances. Designed on request by a friend for a game that would help teach second-order concepts in the 18xx. —description from the designer