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18co: Rock & Stock box art
2020 Ranked #11,950

18co: Rock & Stock

Railroad stock game has investors operate Colorado corporations, build routes, and assemble the most valuable portfolio. Failing companies can be taken over, while a race toward Salt Lake City drives competition.

Economic Trains Auction/Bidding Stock Holding

Players

3-6

Play time

240-420 min

Age

?+

Complexity

4/5

Rating

7.00

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

18CO: Rock & Stock is an 18xx game where three to six players compete to earn money and build the best stock portfolio by investing in and operating railroad Corporations within the state of Colorado. Corporations race to complete a route from the East to Salt Lake City.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

18CO: Rock & Stock is an 18xx game where three to six players compete to earn money and build the best stock portfolio by investing in and operating railroad Corporations within the state of Colorado. Corporations race to complete a route from the East to Salt Lake City. New Corporations form and take control of old, failing Corporations. The player with the most cash and stock value when the bank runs out of money wins the game. Highlights Moving Bid Auction allows players the option of escalating their already placed bid to a higher value private. Incremental Capitalization in varied Par Zones based on 3 Corporation Classifications. Corporations can buy and sell shares of other Corporations, as well as itself. Corporations owning the Presidency of another Corporation perform a Takeover. Presidents can buy shares from their Corporations. Tile lay prevents a third-party Corporation from accessing play track. Some Green towns may be upgraded to Brown cities, which may help or hurt. A bonus jump based on revenue pushes a stock price up, not further right. Failing corporations are actioned for Takeover by other Corporations. Gameplay Notes There is a lot of cash flowing in this game, unlike 1830-based games. Not all corporations are created equal, intentionally. Corporations owning shares open up a lot of gameplay possibilities that can be missed if you ignore them. Players often forget the tile lay rule for upgrading plain track tiles from yellow to green/green to brown. Utilize the unique track lay rules to keep opponents from using important track, such as a route to Salt Lake City. Be careful on competing for a route you won't be able to access. Consider investing in corporations likely to complete such routes. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
3–6
Best with
2
Play time
240–420 min
Complexity
4.0/5
Credits and catalog connections

Credits

Designers

1
R. Ryan Driskel

Artists

1
R. Ryan Driskel

Publishers

1
(Web published)

Linked items

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