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18tn box art
2006 Ranked #12,557

18tn

Build routes and networks to connect locations efficiently.

Strategy Games Economic Trains Auction/Bidding Stock Holding

Players

3-5

Play time

Not listed

Age

14+

Complexity

3.8/5

Rating

6.20

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

18TN is Mark Derrick's game set in Tennessee and Kentucky, similar to his 18AL and 18GA. This game is what 1851 was based on, but the substantial changes introduced by Chris Lawson make it play quite differently.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

18TN is Mark Derrick's game set in Tennessee and Kentucky, similar to his 18AL and 18GA. This game is what 1851 was based on, but the substantial changes introduced by Chris Lawson make it play quite differently. 18TN is simple enough to use for teaching the 18xx game system to new players, and finishes in a reasonable time as well.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
180 min
Age
14+
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

1
Mark Derrick

Publishers

2
Deep Thought Games, LLC Golden Spike Games

Linked items

No published linked games yet.