Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Players
3-5
Time
?-?
Age
14+
Weight
3.8
Rating
6.20
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
The game 18tn has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. While the game may not be the easiest to learn, it provides a good balance between easiness and depth, making it accessible to a wide range of players.
18tn has a low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
18TN is Mark Derrick's game set in Tennessee and Kentucky, similar to his 18AL and 18GA. This game is what 1851 was based on, but the substantial changes introduced by Chris Lawson make it play quite differently. 18TN is simple enough to use for teaching the 18xx game system to new players, and finishes in a reasonable time as well.
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