Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Field of Glory: The Card Game is a quick-playing game for two players inspired by Field of Glory, the miniatures rule system designed by Richard Bodley Scott for ancient and medieval tabletop battles. The game is split into two parts.
Core mechanisms
Key systems that shape the decisions players make.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Modular Board
Build the play area from interchangeable sections that vary between games.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Open Drafting
Select cards or items from a shared face-up display.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Read the full game description
Field of Glory: The Card Game is a quick-playing game for two players inspired by Field of Glory, the miniatures rule system designed by Richard Bodley Scott for ancient and medieval tabletop battles. The game is split into two parts. You first decide with which units to fight, constructing a deck of 24 unit cards. You then fight a battle across a battlefield made up of five terrain cards; to win the game, you must take control of three of these terrain cards. The army cards represent the main troop types of the period, such as heavy infantry, light cavalry and elephants, each having its own strengths and weaknesses. To be able to play units onto the battlefield, you must discard other cards to pay the movement costs involved, giving you a number of difficult decisions to make. Field of Glory: The Card Game is of medium complexity and should take 20-30 minutes to play.