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Ascension: Apprentice Edition box art
2013 Ranked #2,703

Ascension: Apprentice Edition

Introductory fantasy deck-building game where players spend runes to acquire heroes and constructs, then defeat monsters for honor. The central pool evolves throughout play, so every purchase must improve your small deck before rivals secure the better rewards.

Strategy Games Card Game Fantasy Deck, Bag, and Pool Building Open Drafting

Players

2

Play time

Not listed

Age

13+

Complexity

1.94/5

Rating

7.08

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Ascension: Apprentice Edition is a 110-card set designed to be an introductory experience for two players to the Ascension deck-building game. All the cards in Ascension: Apprentice Edition feature new frames to assist players in telling the Heroes apart from the Constructs.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Ascension: Apprentice Edition is a 110-card set designed to be an introductory experience for two players to the Ascension deck-building game. All the cards in Ascension: Apprentice Edition feature new frames to assist players in telling the Heroes apart from the Constructs. The card borders are colored differently for the starting deck, the center deck, and "always available" cards to make sorting easier at the end of the game. The set also includes new art for many cards, as well as retouched versions of old favorites. Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck, while spending Power to defeat monsters and gain Honor. Gameplay is similar to other deck-building games, with the player adding cards to his deck by purchasing them from a central deck, which has the top six cards revealed and available for purchase. When cards are removed, they are replaced with a new one from the top of the deck. Victory points are earned in three ways: first, each card purchased is worth one or more victory points; second, victory points can be gained by defeating monsters with a power resource featured on several of the cards; and third, some cards give victory points directly each time they are played.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
30 min
Age
13+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

2
John Fiorillo Justin Gary

Publishers

1
Stone Blade Entertainment