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Ascension: Deckbuilding Game box art
2010 Ranked #725

Ascension: Deckbuilding Game

Deck-building game where players spend runes to acquire stronger cards and defeat monsters for honor. A changing central row forces constant adaptation, making each purchase a response to the opportunities currently available.

Strategy Games Card Game Fantasy Deck, Bag, and Pool Building Open Drafting

Players

1-4

Play time

Not listed

Age

13+

Complexity

2.14/5

Rating

7.03

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Ascension: Deckbuilding Game — originally released as Ascension: Chronicle of the Godslayer — is a fast-paced deck-building game designed by Magic: The Gathering Pro Tour champions Justin Gary, Rob Dougherty, and Brian Kibler, with artwork by Eric Sabee.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Ascension: Deckbuilding Game — originally released as Ascension: Chronicle of the Godslayer — is a fast-paced deck-building game designed by Magic: The Gathering Pro Tour champions Justin Gary, Rob Dougherty, and Brian Kibler, with artwork by Eric Sabee. Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2–4
Play time
30 min
Age
13+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

3
John Fiorillo Justin Gary Brian M. Kibler

Artists

1
Eric Sabee

Publishers

1
Stone Blade Entertainment