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Ka-ching! box art
2001 Ranked #5,546

Ka-ching!

A tactical card game has players buy cards, form same-color pairs, and sell them for profit. Denying a rival a valuable pair can matter as much as improving a personal investment.

Family Games Card Game Economic Auction/Bidding Set Collection

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.48/5

Rating

6.45

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

All cards are placed face up on the table. Both players alternate buying one of the five cards sitting on top - with the aim to form pairs of the same color to resell as lucratively as possible.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

All cards are placed face up on the table. Both players alternate buying one of the five cards sitting on top - with the aim to form pairs of the same color to resell as lucratively as possible. During your turn you can either 1) buy one card or 2) sell two cards of the same color for an amount equal to multiplying their two values together. You also have one wild card which you may sell in place of another card once during the game. Whoever makes the most of his or her starting capital by skillful buying and selling wins. But that is not as easy as it seems. A big part of the game is also preventing your opponent from getting valuable pairs. Ka-Ching requires tactical skill, perspective, and good timing when selling. Re-implemented by: Trader

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
20 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

2
Klaus Palesch Horst-Rainer Rösner

Artists

1
Gary Locke

Publishers

3
Gamewright Hobby World Winning Moves Germany