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Cartel box art
1973 Ranked #7,746

Cartel

An economic acquisition game has players buy companies, build adjacent holdings, and grow a cartel’s value. Cash, stock sales, bonds, and connection bonuses drive the race for the largest empire.

Family Games Economic Auction/Bidding Set Collection

Players

2-4

Play time

Not listed

Age

10+

Complexity

2.25/5

Rating

7.00

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A Cartel, as used in this game, is an international collection of companies whose collective value is greater than the individual companies making up the combination.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A Cartel, as used in this game, is an international collection of companies whose collective value is greater than the individual companies making up the combination. Beginning with a single company valued at 10 million dollars, you can build a cartel whose final value may approach or surpass one billion dollars within ten years (ten rounds of play). You can acquire one or more new companies each year, increasing your profits and the value of your unsold stock, making it possible to buy bigger and bigger companies as the game proceeds. Special bonus profits are gained whenever you buy companies situated adjacent to one another on the board, further increasing your rate of growth. By skillfully buying the right companies (using your cash, selling stock, and borrowing money with bonds), you win by having the cartel of greatest value at the end of the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
90 min
Age
10+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Phil Orbanes Sr.

Artists

4
Robert Fisher The Design Organization Robert Zingmark Al Zygier

Publishers

2
Gamut of Games Grow Jogos e Brinquedos