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Crossing Oceans box art
2022 Ranked #5,495

Crossing Oceans

An economic shipping game has companies acquire steamships, secure ports, and complete lucrative transports. A rondel of actions and competition for routes shape how a merchant fleet expands across the world.

Economic Nautical Action Retrieval Ownership

Players

2-4

Play time

60-90 min

Age

14+

Complexity

2.29/5

Rating

7.03

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Featuring fifty historic ships, Crossing Oceans revives the golden era of ocean liners at the turn of the 20th century. Ever larger and faster steamships revolutionized maritime traffic.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Featuring fifty historic ships, Crossing Oceans revives the golden era of ocean liners at the turn of the 20th century. Ever larger and faster steamships revolutionized maritime traffic. Daring shipping companies opened steamship lines to the major ports worldwide. Modern steel juggernauts replaced traditional sailing vessels and competed intensely for dominance on the shipping routes. Build yourself a thriving merchant fleet, and guide it to economic prosperity. Acquire the most modern steamships on the market and take over the precious ports from your rivals. Build an extensive network of trading posts and coal bunkers to expand the capability of your fleet. Make use of diverse options to carry out lucrative transports and win the prestigious Blue Riband of the North Atlantic. Crossing Oceans picks up the theme and some elements of the 2017 board game Transatlantic, composing an entirely new game on a large historical map. During their turn, a player can put a ship on the board or take a contract, use contracts in three different ways (optional), and choose an action on the rondel. (The main difference in this design is that it's a rondel game, not a card-driven game.)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60–90 min
Age
14+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Mac Gerdts

Artists

2
DavidSchneiderArt Dominik Mayer

Publishers

1
PD-Verlag

Linked items

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